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Monster Spells

Spell Caster Description Duration Effects
aggravation Aggravation: Temporarily reduces the target's elemental resistances, making it more vulnerable to spells. +Resist dark: -(target_resist_dark/4), +Resist earth: -(target_resist_earth/4), +Resist fire: -(target_resist_fire/4), +Resist air: -(target_resist_air/4), +Resist water: -(target_resist_water/4)
antimagic shell Anti-magic shell: Dramatically reduces the target's spellcasting abilities for a moderately short time. 1 minutes +dark: -(target_dark/2), +light: -(target_light/2), +fire: -(target_fire/2), +earth: -(target_earth/2), +water: -(target_water/2), +air: -(target_air/2)
armor melt Armor melt: Reduces the target's armor class and deals a moderate amount of damage over time. 30 seconds +ac: -(target_ac/4)
armor weakness Armor weakness: Reduces the target's armor class for a short period of time. 1 minutes +AC: -(target_ac/2)
ball of confusion Ball of confusion: Temporarily reduces the target's wisdom and ability to fight physically. 2 minutes +wis: -(target_wis/4), +attack: -target_attack/5, +Archery: -target_base_archery/5
brain blast Brain blast: Temporarily reduces the target's intelligence and ability to fight physically. 2 minutes +int: -(target_int/4), +attack: -target_attack/5, +Archery: -target_base_archery/5
chilling touch Chilling touch: Inflicts a good deal of damage and reduces the target's strength for a short time. +str: -(target_str/3), Dmg/Heal: int-14)*5/8+1d((int-14)*5/8
custodians word 30 seconds +attack: -(caster_attack/2), +Resist earth: caster_resist_earth/3, +fire: caster_fire/3, +Resist air: caster_resist_air/3, +water: caster_water/3, +Resist water: caster_resist_water/3, +air: caster_air/3, +Resist fire: caster_resist_fire/3, +earth: caster_earth/3, +light: caster_light/3, +dark: caster_dark/3
dark regeneration monster regeneration 30 seconds +dodge: -(caster_dodge/2)
desolidification +Resist dark: -(caster_resist_dark/4), +Resist earth: -(caster_resist_earth/4), +dodge: caster_dodge/2, +Resist air: -(caster_resist_air/4), +Resist fire: -(caster_resist_fire/4), +Resist water: -(caster_resist_water/4)
disease Disease: Infects the target with a potent disease, greatly reducing its endurance and inflicting some damage over time. 5 minutes +end: -(target_end*2/3)
evil pentagram Evil pentagram 30 seconds Dmg/Heal: maxhp, +int: caster_int/3, +attack: caster_attack/3
fairys night magic Fairy's night magic 30 seconds +dark: caster_dark/3, +earth: caster_earth/3
fatigue Fatigue: Prevents the target from moving or physically attacking for a short period of time. 10 seconds Cannot attack for 10 seconds, Cannot move for 10 seconds
firefang 15 seconds
foul sickness Foul sickness: Tremendously reduces the target's endurance, slowing regeneration to a crawl. 1 minutes +endurance: -(target_end-1)
gangrene Gangrene: Temporarily reduces the target's strength, agility and endurance. +end: -(target_end/2), +agi: -(target_agi/2), +str: -(target_str/2)
hell chains Hell chains: Slows the target's movement to a crawl as well as dealing some damage over time. 20 seconds
hide in shadows monster invisibility Invisibility
kingsnake poison Kingsnake poison: Gradually reduces the target's HP and slows its movement until the spell is cured or its effects wear off.
mana leak Mana leak: Gradually lowers the target's mana over a short period of time. 30 seconds
manabane Mana bane: Gradually reduces the target's mana over a short period of time. 30 seconds +mana: -(target_mana/5)
might of the custodian Might of the custodian +AC: caster_ac/3, +attack: caster_attack
mind rot Mind rot: Temporarily reduces the target's intelligence and wisdom. +wis: -(target_wis/2), +int: -(target_int/2)
mudball Mudball: Inflicts considerable damage on the target and temporarily reduces Attack, Dodge and Archery skills. Dmg/Heal: wis12+1d((wis12)*1/2, +attack: -target_attack/5, +dodge: -target_dodge/5, +Archery: -target_base_archery/5
peaceful night Peaceful night: Prevents the target from physically attacking for a short period of time. 15 seconds Cannot attack for 15 seconds
piercing worms Piercing worms: Reduces the target's intelligence and deals a small amount of damage over time. 2 minutes +int: -(target_int/3)
poison Poison: Gradually reduces the target's HP until the spell is cured or its effects wear off.
rabies Rabies: Induces a state of madness on the target, increasing strength while lowering intelligence, wisdom, dodge and max HP. 10 minutes +str: target_str/3, +int: -(target_int/5), +wisdom: -(target_wis/5), +dodge: -(target_dodge/5), +max HP: -(target_maxhp/10)
rat lice Rat lice: Temporarily lowers the target's Attack, Dodge and Archery skills. 20 seconds +dodge: -(target_dodge/4), +attack: -(target_attack/4), +Archery: -target_base_archery/4
rotting fingers Rotting fingers: Temporarily reduces the target's agility, attack and archery skills. +attack: -(target_attack/2), +agi: -(target_agi/2), +Archery: -target_base_archery/2
silence of the lambs Silence of the lambs: Prevents the target from casting spells for a short period of time. 15 seconds Cannot cast for 15 seconds
stench Stench: Dramatically lowers the target's intelligence and wisdom, making casting spells somewhat less effective. 30 seconds +int: -(target_int/2), +wis: -(target_wis/2)
stone Stone: Temporarily prevents the target from moving or physically attacking while greatly increasing its armor class. +ac: if(caster_ac<50?50:caster_ac)
third max hp poison Corruption: Gradually lowers the target's HP until it reaches 1/3 of its max HP. 1 minutes
throwing stones Throwing stones: Causes considerable damage while lowering the target's armor class. 10 seconds Dmg/Heal: wis12+1d((wis12)*1/2, +AC: -(caster_earth/4)
vaporize Fate: Death is certain for those who anger the Oracle.
will of ogrimar Will of Ogrimar +Resist dark: caster_resist_dark/4, +Resist earth: caster_resist_earth/4, +Resist fire: caster_resist_fire/4, +Resist air: caster_resist_air/4, +Resist water: caster_resist_water/4, Dmg/Heal: maxhp/20